Thursday, May 14, 2020

Essay about Controlling Adolescents Exposure to Violence...

The debate about violence in media, such as video games, has been going on for years now, however, there is no definite answer on what to do about it. Should adolescents be able to differentiate between video game fantasy violence and real life? Is it partially the parents’ fault for not controlling their access to these games? Perhaps there is more to it than just the scientific side of things. Adolescents should be able to differentiate violence in video games from real life and be able to recognize patterns in gender role and age. In turn, adults should be held responsible for what the adolescents play by controlling access to this media in the first place. Adolescents should be able to differentiate violence in video games,†¦show more content†¦Researchers state that, â€Å"the most frequently cited mechanism by which the games can result in aggressive behavior is the social learning theory† (Sherry 413). The researchers go on to argue that since game players are rewarded for performing violent acts in the video games adolescents may transfer this to the outside world. Another mechanism researchers cite for the effects of violent video games is the general arousal method. This method says that the highly violent games provide the arousal that is necessary to become more aggressive (Sherry 413). These arguments are valid and open up the controversy on video game violence, which has been going on for years. â€Å"Video games have been a pan of American life since the 1970s† (Bushman and Funk 1). Around the late 1970s video games were becoming more advanced. This is around the time that the first violent video game came out. Parents started to become concerned about the themes their children would grasp from these games. However, it was not until 1992 with the release of Mortal Kombat (Capcom  ©) that the debate really escalated (Bushman and Funk 2). Researchers and gamers constantly collided with each other over the effects of media on adolescents. With the advent of new graphics and newer systems, video games have gotten much more violent. The new Mortal Kombat game, Mortal Kombat: Deception (Capcom  ©) has modern graphics and bloodier fatalities. However, there are still profiles and explanationsShow MoreRelatedThe Effects Of Violent Media On Children And Youth990 Words   |  4 PagesEssentially since media is more violent than ever, and children and youth are get ting more attracted to violent media. Studies on violent media shows a clear evidence that violence on media rises the possibility of aggressive behaviors in both short-term and long-term situations (Rowell Huesmann, Moise, Podolski, Eron, 2003). Most researchers agree that aggressive behaviors are more disposed to the harmful impact of violence on media. The negative effect is much larger for younger children becauseRead MoreThe Effects Of Violent Media On Aggressive Behavior1590 Words   |  7 Pagescorrlation between violent media and aggressive behaviors in individuals. This paper represents an effort to provide a source for individuals who are interested to gain information on the effect of violent media on aggressive behaviors. Most of the peer-reviewed and scholary articles used in this paper provided conclusions that violent media have multiply harmful affects on individuals especially children. Krahà © and Mà ¶ller (2011) discussed the relationship between usage of vio lent media and aggressive behaviorsRead MoreLink Between Parental Control And Relational And Overt Aggression1506 Words   |  7 Pagesproperty for that year is what Larson (2010) stated after reviewing information. Aggression and its causes can result in physical violence as well as emotional violence. Interpersonal relationships can be at risk if aggression is allowed to grow. Aggression at any age can cause such issues and more, but emerging adults and adults are held most accountable for controlling one’s own aggression. Emerging adults’ level of aggression can often be traced back to the types of parents one had (Murray, DwyerRead MoreMedia Violence Persuasive1556 Words   |  7 PagesChild Exposed to Media Violence? We live in a society where violence is meticulously and silently engraining in our daily lives. As time progresses, the entertaining media that children and adolescents have access to everyday such as movies, commercials, TV shows, children’s cartoons, video games, toys, etc. become more and more violent. Media violence negatively affects the behavior of those exposed to it, especially children and teenagers who experience violent media on an everyday basisRead MorePromoting Healthy Use Of Media For Children And Adolescents Essay1386 Words   |  6 PagesHealthy Use of Media for Children and Adolescents Nowadays children and adolescents are exposed to intensive media, such as television, radio, music, video games, smart devices, and any internet based social media. Rideout (2015) reported that on any given day, American teenagers (13-18 years old) spend about nine hours on entertainment media use, excluding time spent at school or for homework. Tweens (8-12 years old) use an average of about six hours worth of entertainment media daily. Even thoughRead MoreVideo Games And Aggression : A Debate Between Socialization Hypothesis And Selection Hypothesis1740 Words   |  7 Pagessocialization hypothesis which states that the repeated exposure of violent media (i.e., video games) leads to an elevation of aggression over time; another one is selection hypothesis which states that individuals who are more aggressive will actively go for more violent media (i.e., video games). Besides, there’s a down spiral model which combines the two hypotheses together, stating that individuals who are more aggressive would tend to choose more violent media which in turn further increase their aggressionRead MoreAdolescent Aggression Based on Violent Videogames1645 Words   |  7 PagesAdolescent Aggression Based on Violent Videogames Violent video games played by millions of people every day results in animated characters having hearts ripped out, heads decapitated, and blood squirting across the screen as their mutilated bodies are erased from the screen. Most players play these games to pass the time, increase hand eye coordination, and create harmless competitions amongst those playing. However, some who play these games are entranced by the violent aggressive behaviorsRead MoreThe Effects Of Violent Video Games On Children1074 Words   |  5 Pages2005; Kirkorian, Wartella, Anderson, 2008). Anderson et al. (2008) and Gentile (2014) reported, 90% of American children between the ages eight and sixteen play video games at home with majority of games (90-91%) rated for ages ten or over contain violence (p. 4 and p. 231). Both Anderson et al. (2008) and Gentile (2014) noted the popularity among the violent video games, which involve the player to be in control of the main character, and the goal or main activ ity is to harm other characters in theRead MoreThe Effects Of Video Games On Society1274 Words   |  6 PagesViolence in video games can affect ones mindset in so many different ways, where we don’t even realize it. For example playing â€Å"Grand Theft Auto† for a few hours will change your mindset. Even though it wouldn’t be in a tremendous way, but for a few minutes your mindset will think, â€Å"This game is so much fun, I want to steal cars, have police chase me, shoot at people, even steal helicopters†. According to Social scientists in the New York Times, Many studies have shown that this is becoming a majorRead MoreMass Media Such As Television, Newspapers, And Internet1457 Words   |  6 PagesMass media such as television, newspapers, and internet are the center of the public s communication and entertainment. Society relies heavily on mass media for their news, education, entertainment, and their socialization. It can inspire, persuade, and change the behavior of the audience depending on the objective. The public is often misinformed and uninformed by media outlets to control the information that reaches the public. As technology continues to grow, access to mass media continues to

No comments:

Post a Comment

Note: Only a member of this blog may post a comment.